In New World, you can equip up to 2 weapons on your character. Each weapon has its own skill tree, talents and new passives. Here, the hatchet is based on Strength and Dexterity which can inflict heavy damage, as well as diseases. In this guide, you are offered a build that will be able to suit both PvP and PvE players.

How to get the hatchet?

In New World, there are several ways to obtain this weapon.

  • By dropping the weapon in a crate or on a mob.
  • By buying it in the Auction House.
  • By crafting yourself or by asking a member of your company to craft. The profession that corresponds to weapon crafting is weapon crafting.

Which weapon should I associate with my Hatchet?

If you choose to take the Hatchet as your main weapon, there are two other weapons that can do the trick as a secondary weapon. Note that the Hatchet is based on Strength, but also Dexterity, so a fairly wide range is available to you using this weapon. However, there are combinations that are far more optimal for defensive or fully offensive gameplay.

  • Spear : The hatchet does not acquire control skills, so the spear is an excellent alternative to counterbalance this shortcoming. By taking the Balayage, as well as the Skewer you will be able to combine the Hatchet and the Lance perfectly.

The skills to favor if you take the Spear as a secondary weapon:

  • Dual ax : If you want to have an aggressive combo that controls crowds, the double ax is the perfect weapon. Thanks to its various crowd gathering skills and its Execution, you will be able to inflict heavy damage without batting an eyelid.

The skills to focus on if you take Double Ax as a secondary weapon:

The correct build for the hatchet

Credit to newworld-builder

Skill tree build

In our guides, the builds we offer aim to have a perfect balance between the PvE and PvP vision once in play. It is intended for players who do not wish to lose resources in the reward of skill points.

Throw Infected

Increase this offensive skill 2 times

Throw an ax that deals 150% weapon damage, procs disease, and weakens the target for seconds (disease reduces target’s healing effectiveness by 30%) (weakness reduces target’s damage by 10%).

Skill increased

○ Deadly Power: Increases disease and weakness duration on targets below 30% health by seconds.

○ Airborne Transmission: Creates a disease area attack on meters that lasts 3 seconds.

Rage

Increase this offensive skill 4 times

D2 triggers a Rage mode that increases all damage dealt by 20% while active. Remains active for 15 seconds. The cooldown will trigger when the Rage effect ends.

Skill increased

○ On the Hunt: Increases movement speed by 20% while Rage Mode is active.

○ Rage Regeneration: While Rage Mode is active, you regain a portion of your health every 5 seconds. The amount of health gained depends on how long Rage Mode is active.

○ Rage Purge: Activating Rage Mode removes all crowd control effects (stun, slow, and root) from the player.

○ Interruptible Rage: In Rage mode, your attacks are interruptible and you do not stagger.

fierce rush

Increase this offensive skill 2 times

A melee sprint attack that causes you to leap forward and strike twice. The first hit deals 115% weapon damage and the second hit deals 130%.

Skill increased

○ Dispatch: If the target’s health is below 30%, Ferocious Rush deals 20% more damage.

○ Crippling Blows: If Ferocious Rush hits a target in the back, it roots and immobilizes them for 2 seconds.

Skill tree build

accumulated power

After 3 successful Light Attacks against the same target: Gain Power, granting 30% increased damage for 3 seconds or until next attack.

against all odds

Increases base damage by 10% for each enemy within yards of the player.

Fortifying Strikes

Hitting the same target with Light Attacks grants Fortification, increasing damage absorption by 15% for 3 seconds.

Frenzied Purge

When hitting an enemy while below 30% health: Removes all bleeding, burning, and poison DoT effects from the player.

defy death

When receiving fatal damage: Avoid death, reduce to 0 HP and gain immortality for 3 seconds.

Critical Throw

Thrown axes are now able to trigger a random headshot or critical hit. Also increases critical strike chance of all attacks by 5%.

Rejuvenating reviews

Critical hits with light attacks or aimed throws regenerate stamina.

Operation

All attacks deal 15% more damage to targets with an active debuff.

Why this skill tree?

The hatchet does not necessarily find its strength in throwing, but much more in its Berserker branch. Nevertheless, we decided to add an ability to the throwing branch: Throw Infected, because you’ll be able to put debuffs on your opponents — which will be a real plus for you. The mode Rage will allow you to stalk your opponent while enjoying a small margin of invulnerability in order to rush into the pile without any constraint. Then finally, the fierce rush can be useful in front of the opponent as well as behind his back to inflict heavy damage as well as a penalty if you are not facing him. This skill build is intended to be aggressive, but also for a sneakier approach.

As for passives, you will have improvements on penalties, but also increases in the damage inflicted on your opponents using simple and heavy hits.

The allocation of stat points

New World

The allocation of stat points for the hatchet is much more interesting in Strength. It is important to take into account the points levels in order to have an increase in light and heavy hits in melee. However, you have to think about adding a little Dexterity, especially to get the critical hit bonuses.

For equipment, it is essential to take dual stats pieces with Form and Dexterity. As a DPS, it will be a shame to be a chip.

Possible upgrades for the hatchet

Equipment providing Strength or Dexterity is important for you to take full advantage of this weapon. Gems associated with Strength and “Provocation” are to be equipped to have a synergy with this class.

How do I level up my weapon?

New World

In New World, leveling up is very easy. The more you will use the weapon, the more experience it will take and will award you skill points that you can consume on your tree. The weapon does not take experience if you do not use it, a hit on the enemy is mandatory to get experience.



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